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Douglas Hansen's
High Angle Technologies At Work
Computer simulated rock fall.
We feed in the information about the angles, distances, coefficients of
restitution, coefficient of tangential restitution, slope roughness per
cell, friction angle, deviations, etc. Essentially recreating the
slope or cliff for the computer to roll rocks down. Then we can
determine how much energy they will develop, how high they will bounce.
All of this is important to know to determine whether or not the hazard
is as serious as it might appear, what type of barrier will be required,
how tall the barrier needs to be, etc.

Determining the profile for
computer simulation, installation of rock fall mitigation tools, etc.
We do much more than shoot a straight line down the mountain. Rock
unimpeded will fall directly down the fall line, but in real life they
follow a fall line determined by gravity and the slope or cliff face.
Knowing "this" line is essential for
getting accurate rock fall simulations.

We roll thousands of rocks,
many via the computer, and many on actual slope, which helps us
calibrate the computer for more accurate results. This 50 ton
boulder will behave much differently than a 400 pound rock.
Depending on what the slope holds in store, we roll various sizes to
know worse case situations.

Industrial Rope Work, or Rope
Access Work is a far cry different than rock climbing. A
common mistake when hiring for this type of work is hiring a rock
climber, or a rappeller. Although related, it is quite different.
The laws, and techniques are vastly different. We use a work line
and a safety line in case one gets cut, or we have an equipment failure.
That way we are backed up completely. These are the techniques we
teach in the Industrial Rope Work Courses

Rock fall simulation with
various cells, and simulated barrier. We use several different
programs to ensure we cover all the bases. Each vertical line
represent a change in slope roughness, angles, loading points,
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